EPD v1.93.0 Build 2542 is out!
The version fixes some nasty cleaner bugs. Not sure, if I got all of them, but I think I'm on a good way. :) See Changelog. >>Download<<
The version fixes some nasty cleaner bugs. Not sure, if I got all of them, but I think I'm on a good way. :) See Changelog. >>Download<<
Added missing A11 items like CPU-Extenerders and so on to FixedPlayerStart and TraderConfig. See Changlelog. >>Download<<
Some minor changes and bugfixes and adapted EPD to work with Alpha 11 public release. See Changelog. >>Download<<
Sorry, the last version still had some regressions from a failed merge. This version should re-fix some old issues and fix some new. Also OrbitUsesLightColor was set to false by default. Now it is set to true instead (which is also the default value in game). Sorry for the inconveniences.…
This build fixes some issues with the Cleaner. If you noticed there was a nasty bug introduced in the last version which could result in a COQ when loading EPDs playfields into the game or SSG. Sorry for that. This was due to the fact that the Cleaner removed all…
In EPD 1.92.0 I have added the new BiomeClusterBrowser to both the fixed and the random editor. You will now see all the most important information of a biomecluster right away for each entry, which makes - as i hope - finding the right biomecluster easier. You now are also…
In this Release I refined the UI Modules a little, so that they stretch accordingly with expanded ListBoxes. Also the Listboxes now autofit to their content. So initially it will display all list items, if possible. There's still a max height per listbox of 500 pixels, otherwise it could happen,…
This version is another stability release, especially with loading, saving, creating new files and setting the appropritate internal paths. I have also added the current scenario name to the status area of each editor. See Changelog. >>Download<<
This is EPD 1.90.1 experimental (EPD 2 alpha). Please understand, this is a work-progress-version version with some rough edges, but I think it can't hurt to have some feedback and bugreports to be able to react as fast as possible when some breaking changes show up that I might not…