Welcome to EmpyrionTools.org
Welcome to EmpyrionTools.org What is EPD and how can it help you create fantastic worlds for Empyrion - Galactic Survival? Find out...
Welcome to EmpyrionTools.org What is EPD and how can it help you create fantastic worlds for Empyrion - Galactic Survival? Find out...
Hey there, This update adds better support for scenario makers. I will try and follow this route for the next updates. In this version I concentrated especially on Blocks and Items. EPD now supports blocks and items in all scenarios. Until now EPD only imported and showed blocks and items…
Hi folks, Sorry to tell you, but I missed a few properties in the new drone Base Setup, that got fixed in this version. Secondly, the old dronebase setup and new deco stuff got deactivated for now. The Reasons: The old Dronebase setup should not be used anymore for performance…
Hey there, it's been a while, but here it is: EPD v2.1.2. So let's get right to the chase. What's new? First off, this version is designed to be compatible with Empyrion V1.7.All the new space and planet properties such as the new dronebase setup, drone behaviour, free planetary vessels…
Hey there, Version 2.0.5 brings a new unified prefabs (EPB) browser. Until now, there were different browsers in EPD, whether the yaml value was the blueprint's filename, groupname, spawnname or set name in Fixed POIs. Now there is only one prefabs browser, that will show the appropriate value in the…
In EPD 2.04 I've added 70 new BlockShapes to give you a better impression of the blueprint model. Especially the thin, round and angular shapes are really needed to make some models look right. I'm still planning to add more shapes over time, but this is the first batch. New…
EPD v 2.0.3 adds a new blueprint 3D view to the GroupName browser in the Random POIs section. You can freely rotate and move around with the mouse, WASD and arrow keys. New 3D View of Blueprints There's also a new GroupName browser, that shows all prefabs that share the…
EPD v2 adds the new Config Editor. It has taken quite some time and many different approaches to get this working. For now the following Configs are supported. BlocksConfigItemsConfigTemplatesEClassConfigEGroupsConfigConfig_Example The Terrain and TraderNPC are handled differently, as they are somewhat special, but of course still supported. You can now open…
This is the first version with Multi-Editor enabled. Now you can batch-edit list items for selected properties. In this version multi-editing has been enabled for some properties in the RandomPOIs and FixedPOIs list. You can try and test this as follows: If you select more than one item in the…
After several failed attempts to implement a multi-item-editor, it finally seems to be working. Needs still some testing, but the first results look promising. The way it works is, that I will manually enable properties throughout the playfield for multi-editing. Those enabled-for-editing properties will then be visible and editable, as…
This release fixes a lot of issues in the random space POI dynamic setup. It should now be safe again to edit random space playfields with EPD. I also added a new thread-safe logfile, which should stop the annoying (but harmless) log errors on startup. But if you now start…