EPD v2.1.3 Hotfix is out

Hi folks, Sorry to tell you, but I missed a few properties in the new drone Base Setup, that got fixed in this version. Secondly, the old dronebase setup and new deco stuff got deactivated for now. The Reasons: The old Dronebase setup should not be used anymore for performance…

Continue ReadingEPD v2.1.3 Hotfix is out

EPD v2.0.4 is out!

In EPD 2.04 I've added 70 new BlockShapes to give you a better impression of the blueprint model. Especially the thin, round and angular shapes are really needed to make some models look right. I'm still planning to add more shapes over time, but this is the first batch. New…

Continue ReadingEPD v2.0.4 is out!

Dev Blog: New Multi-Item-Editor (Batch Editing of Items)

After several failed attempts to implement a multi-item-editor, it finally seems to be working. Needs still some testing, but the first results look promising. The way it works is, that I will manually enable properties throughout the playfield for multi-editing. Those enabled-for-editing properties will then be visible and editable, as…

Continue ReadingDev Blog: New Multi-Item-Editor (Batch Editing of Items)

Dev Blog: New Custom RandomPlayfield SaveAsDialog & Refactoring

I'm still in the process of converting the entire framework around the editors and the main interface to MVVM. There are still some routines that need to be adapted. But altogether, I'm making good progress. New Custom RandomPlayfieldSaveAsDialogCurrent Development State of Main UI Recently I was busy adjusting the Save/SaveAs…

Continue ReadingDev Blog: New Custom RandomPlayfield SaveAsDialog & Refactoring