Dev Blog: Added ‘Create New Playfield…’ Mechanics & Closing of Editors

Today I added the mechanics for creating fresh playfields. Therefore I needed a new ComboBox in order to beeing able to select fixed respectively random playfield types. It seems that the new 'Create Playfield' mechanics work fine so far. I also added a (mock) title bar to the editors with…

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Dev Blog: New Random Playfield Editor coming up

I finally decided to overhaul the current Dynamic Editor and go for a new Random Playfield Editor. After the first ~100 builds the result looks quite ok. Of course, I still have to test all internal Playfield connections and then adjust the read/write code, then sooner or later the preflight,…

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