EPD v2.0.5 is out

Hey there, Version 2.0.5 brings a new unified prefabs (EPB) browser. Until now, there were different browsers in EPD, whether the yaml value was the blueprint's filename, groupname, spawnname or set name in Fixed POIs. Now there is only one prefabs browser, that will show the appropriate value in the…

Continue ReadingEPD v2.0.5 is out

EPD v2.0.4 is out!

In EPD 2.04 I've added 70 new BlockShapes to give you a better impression of the blueprint model. Especially the thin, round and angular shapes are really needed to make some models look right. I'm still planning to add more shapes over time, but this is the first batch. New…

Continue ReadingEPD v2.0.4 is out!

EPD v2.0.3 is out!

EPD v 2.0.3 adds a new blueprint 3D view to the GroupName browser in the Random POIs section. You can freely rotate and move around with the mouse, WASD and arrow keys. New 3D View of Blueprints There's also a new GroupName browser, that shows all prefabs that share the…

Continue ReadingEPD v2.0.3 is out!

EPD v2 is out!

EPD v2 adds the new Config Editor. It has taken quite some time and many different approaches to get this working. For now the following Configs are supported. BlocksConfigItemsConfigTemplatesEClassConfigEGroupsConfigConfig_Example The Terrain and TraderNPC are handled differently, as they are somewhat special, but of course still supported. You can now open…

Continue ReadingEPD v2 is out!

Dev Blog: New Multi-Item-Editor (Batch Editing of Items)

After several failed attempts to implement a multi-item-editor, it finally seems to be working. Needs still some testing, but the first results look promising. The way it works is, that I will manually enable properties throughout the playfield for multi-editing. Those enabled-for-editing properties will then be visible and editable, as…

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