EPD v1.94.9 Build 2704 is out!

This is a major update with some changes in functionality and bug fixes. Persistent Preflight Log window: Now you can keep the preflight log open (e.g. on a second screen) during editing a playfield.When you hit Ctrl+P now, the Preflight log will open OR, if already open, update the log with the changes you made to the playfield. This way you can work your way through the list of errors and see immediately if the changes you made have an effect. Allow moving of multiple selected items at once in…

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EPD v1.92.0 Build 2394 is out!

In EPD 1.92.0 I have added the new BiomeClusterBrowser to both the fixed and the random editor. You will now see all the most important information of a biomecluster right away for each entry, which makes – as i hope – finding the right biomecluster easier. You now are also able to search for items like ClusterName, DecorationItem names, GrassItem names, SelectionCriteria and stamp names in the Search box above. That way you can filter your list accordingly to the entered search paremeters and only these biome clusters will show…

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Dev Blog: New Scenario Selector

During the revision of the Save routines I thought about which paths I should offer in the SaveAs dialog. After some time back and forth and testing around, I decided to add a scenario (or also ‘Main Game’) selector to the ‘Create New Playfield’ block. This would have been intended for a later release, but it seemed to be a good idea to integrate it right away. 🙂 It’s still far away that all functions and modules in the PlayfieldEditor are taking this into account, – that is still a…

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Dev Blog: New Custom RandomPlayfield SaveAsDialog & Refactoring

I’m still in the process of converting the entire framework around the editors and the main interface to MVVM. There are still some routines that need to be adapted. But altogether, I’m making good progress. Recently I was busy adjusting the Save/SaveAs routines. This required a new SaveAs dialog for RandomPlayfields. Here you can choose which file parts you want to save, i.e. Static, Dynamic or Both (=Default). Since these are always two files, I cannot use the Windows standard dialog windows for saving. I only need a Folder Picker…

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Welcome to EmpyrionTools.org

Home of Empyrion Playfield Designer – EPD Here you will find information about the tools I created for the Space Survival Game Emyprion – Galactic Survival. Most importantly about EPD – Empyrion Playfield Designer. A tool for creating and editing the playfield.yaml files the game uses as playfields – a level editor – you can say. 0

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