EPD v1.95.5 Build 2902 is out!

This is the first version with Multi-Editor enabled. Now you can batch-edit list items for selected properties. In this version multi-editing has been enabled for some properties in the RandomPOIs and FixedPOIs list. You can try and test this as follows: If you select more than one item in the RandomPOIs or FixedPOIs list, thed edit button will change to ‘Multi-Edit…’. If you now click on this ‘Multi-Edit’ button, an…

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Dev Blog: New Multi-Item-Editor (Batch Editing of Items)

After several failed attempts to implement a multi-item-editor, it finally seems to be working. Needs still some testing, but the first results look promising. The way it works is, that I will manually enable properties throughout the playfield for multi-editing. Those enabled-for-editing properties will then be visible and editable, as soon as you select multiple items in a list and click edit. If you just select a single item, the…

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EPD v1.95.4 Build 2815 is out!

This release fixes a lot of issues in the random space POI dynamic setup. It should now be safe again to edit random space playfields with EPD. I also added a new thread-safe logfile, which should stop the annoying (but harmless) log errors on startup. But if you now start EPD twice from the same folder, it will warn you that the log file is in use, which now it…

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EPD v1.94.9 Build 2704 is out!

This is a major update with some changes in functionality and bug fixes. Persistent Preflight Log window: Now you can keep the preflight log open (e.g. on a second screen) during editing a playfield.When you hit Ctrl+P now, the Preflight log will open OR, if already open, update the log with the changes you made to the playfield. This way you can work your way through the list of errors…

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EPD v1.92.0 Build 2394 is out!

In EPD 1.92.0 I have added the new BiomeClusterBrowser to both the fixed and the random editor. You will now see all the most important information of a biomecluster right away for each entry, which makes – as i hope – finding the right biomecluster easier. You now are also able to search for items like ClusterName, DecorationItem names, GrassItem names, SelectionCriteria and stamp names in the Search box above.…

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Dev Blog: New Scenario Selector

During the revision of the Save routines I thought about which paths I should offer in the SaveAs dialog. After some time back and forth and testing around, I decided to add a scenario (or also ‘Main Game’) selector to the ‘Create New Playfield’ block. This would have been intended for a later release, but it seemed to be a good idea to integrate it right away. 🙂 It’s still…

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Dev Blog: New Custom RandomPlayfield SaveAsDialog & Refactoring

I’m still in the process of converting the entire framework around the editors and the main interface to MVVM. There are still some routines that need to be adapted. But altogether, I’m making good progress. Recently I was busy adjusting the Save/SaveAs routines. This required a new SaveAs dialog for RandomPlayfields. Here you can choose which file parts you want to save, i.e. Static, Dynamic or Both (=Default). Since these…

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Welcome to EmpyrionTools.org

Home of Empyrion Playfield Designer – EPD Here you will find information about the tools I created for the Space Survival Game Emyprion – Galactic Survival. Most importantly about EPD – Empyrion Playfield Designer. A tool for creating and editing the playfield.yaml files the game uses as playfields – a level editor – you can say. 0

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