Dev Blog: Guess who’s coming back!

The last few days I've reworked the networking and EPDMod code to be finally compatible with the new ModAPI. For now it already seems to be working fine, but some further tests and refinements are still needed. I'm guessing that I can provide a new version on Friday or Saturday…

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Dev Blog: New BiomeClustersBrowser

The last few days I've been thinking about how to improve the BiomeClustersBrowser into something a little more helpful in regards to all the data one biomecluster can hold. So I decided to collect the most important information of the cluster and present it right away in the browser, so…

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Dev Blog: New Cleaner & Bugfixes

For the last few days I have been working on completely rewriting the 'Cleaner'. This piece of code deletes all the empty properties before writing a yaml file. It already existed in EPD before, but it wasn't very reliable and did not clean every single property. Now it should work…

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Dev Blog: Under the Hood

At the moment I am working on the substructure of EPD. Nothing to show off in a big way. When I started to code EPD, I was just beginning to learn WPF (Windows Presentation Foundation). Over the years I've gotten to know new development patterns and have partly implemented them…

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Dev Blog: Added ‘Create New Playfield…’ Mechanics & Closing of Editors

Today I added the mechanics for creating fresh playfields. Therefore I needed a new ComboBox in order to beeing able to select fixed respectively random playfield types. It seems that the new 'Create Playfield' mechanics work fine so far. I also added a (mock) title bar to the editors with…

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Dev Blog: RandomEditor and new Unified UI

Development is progressing rapidly. It looks more and more like this is going to be a major rework. I have now integrated both the Random Editor and the old Fixed Editor interfaces into the main window. They are all separate modules now, that can be loaded and unloaded from the…

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Dev Blog: New Random Playfield Editor coming up

I finally decided to overhaul the current Dynamic Editor and go for a new Random Playfield Editor. After the first ~100 builds the result looks quite ok. Of course, I still have to test all internal Playfield connections and then adjust the read/write code, then sooner or later the preflight,…

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