I finally decided to overhaul the current Dynamic Editor and go for a new Random Playfield Editor. After the first ~100 builds the result looks quite ok. Of course, I still have to test all internal Playfield connections and then adjust the read/write code, then sooner or later the preflight, and so on. But I’m cautiously confident that everything will work as I imagine it will.
This new editor will allow you to edit the _dynamic and _static yaml file in one single editor and it will feel like editing only one file. Just like the Fixed Playfield Editor. It will also be possible to mix dynamic and static properties on one tab, as you can see in the screenshot.