Dev Blog: Added ‘Create New Playfield…’ Mechanics & Closing of Editors

Today I added the mechanics for creating fresh playfields. Therefore I needed a new ComboBox in order to beeing able to select fixed respectively random playfield types. It seems that the new ‘Create Playfield’ mechanics work fine so far. I also added a (mock) title bar to the editors with a closing button. Now you can create, open & close the two new editors as you want. Next up: A total rework of the saving & exporting code. I’m not sure yet, if exporting of dynamic parts separately of static…

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Dev Blog: RandomEditor and new Unified UI

Development is progressing rapidly. It looks more and more like this is going to be a major rework. I have now integrated both the Random Editor and the old Fixed Editor interfaces into the main window. They are all separate modules now, that can be loaded and unloaded from the UI. When you now open a fixed playfield yaml, the FixedPlayfieldEditor module is loaded into the user interface. And also the RandomEditor doesn’t open a separate window anymore, but is also loaded into the same mask. This means that all…

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Dev Blog: New Random Playfield Editor coming up

I finally decided to overhaul the current Dynamic Editor and go for a new Random Playfield Editor. After the first ~100 builds the result looks quite ok. Of course, I still have to test all internal Playfield connections and then adjust the read/write code, then sooner or later the preflight, and so on. But I’m cautiously confident that everything will work as I imagine it will. This new editor will allow you to edit the _dynamic and _static yaml file in one single editor and it will feel like editing…

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EPD v1.64.0 Build 2054 is out!

New Preflight is coming along well. I tought, I release a WIP version for you to see and give feedback. There’s some chance, that there are some regressions as Preflight is pretty much woven into Playfield mechanics. CHANGED: New Preflight: Total rework of Preflight engine to make creating new preflights more modular and easy to understand. New batch of preflight checks (Dronebasesetup, PlanetVesselSetup, BiomeCluster texture setup). Now also supporting status type ‘Warning’ besides ‘Error’ and ‘Success’ Now you can save, even if Preflight reported errors (New button in Preflight window…

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Welcome to EmpyrionTools.org

Home of Empyrion Playfield Designer – EPD Here you will find information about the tools I created for the Space Survival Game Emyprion – Galactic Survival. Most importantly about EPD – Empyrion Playfield Designer. A tool for creating and editing the playfield.yaml files the game uses as playfields – a level editor – you can say. 0

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