EPD v1.64.0 Build 2054 is out!

New Preflight is coming along well. I tought, I release a WIP version for you to see and give feedback. There’s some chance, that there are some regressions as Preflight is pretty much woven into Playfield mechanics.

CHANGED:

  • New Preflight:
    • Total rework of Preflight engine to make creating new preflights more modular and easy to understand.
    • New batch of preflight checks (Dronebasesetup, PlanetVesselSetup, BiomeCluster texture setup).
    • Now also supporting status type ‘Warning’ besides ‘Error’ and ‘Success’
    • Now you can save, even if Preflight reported errors (New button in Preflight window ‘Ignore & Save’)
    • Showing of PreflightLog on saving can now be disabled if no errors were found in Preflight.
  • Playfield tree will now remember collapsed/expanded state of each tree node when cleaning up backups/bins or just when refreshing.
  • CreatureSetup: Changed description text in tooltip for ‘Delay’, as this was confusing.
  • Removed ‘IsOrbit’ property from Space playfields. Don’t think that’s needed anymore. If anyone knows for sure, that this one’s still needed, plz let me know. Then I’ll enable it again. 

FIXED:

  • Some Preflights were marked as Success, although they failed.
  • Options Editor ‘forgot’ current playfield name, thus ‘SaveAs’ routine was called instead of ‘Save’ after closing of OptionsEditor.
  • A bunch of little bugs.

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