EPD v1.91.0 Build 2302 Experimental is out!

This version is mainly about bugfixing and stability. But as shown in the dev blogs, some new features are in as well: Filter for EPB Browser (Random POIs setup)New Cleaner routine that should be able to clean all 'empty' properties from a playfield.yamlSplit up playfield properties into more tabs (Atmosphere…

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Dev Blog: New Cleaner & Bugfixes

For the last few days I have been working on completely rewriting the 'Cleaner'. This piece of code deletes all the empty properties before writing a yaml file. It already existed in EPD before, but it wasn't very reliable and did not clean every single property. Now it should work…

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Dev Blog: New Scenario Selector

Current State of Development During the revision of the Save routines I thought about which paths I should offer in the SaveAs dialog. After some time back and forth and testing around, I decided to add a scenario (or also 'Main Game') selector to the 'Create New Playfield' block. This…

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Dev Blog: New Custom RandomPlayfield SaveAsDialog & Refactoring

I'm still in the process of converting the entire framework around the editors and the main interface to MVVM. There are still some routines that need to be adapted. But altogether, I'm making good progress. New Custom RandomPlayfieldSaveAsDialogCurrent Development State of Main UI Recently I was busy adjusting the Save/SaveAs…

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Dev Blog: Under the Hood

At the moment I am working on the substructure of EPD. Nothing to show off in a big way. When I started to code EPD, I was just beginning to learn WPF (Windows Presentation Foundation). Over the years I've gotten to know new development patterns and have partly implemented them…

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