Dev Blog: New Scenario Selector

Current State of Development During the revision of the Save routines I thought about which paths I should offer in the SaveAs dialog. After some time back and forth and testing around, I decided to add a scenario (or also 'Main Game') selector to the 'Create New Playfield' block. This…

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Dev Blog: New Custom RandomPlayfield SaveAsDialog & Refactoring

I'm still in the process of converting the entire framework around the editors and the main interface to MVVM. There are still some routines that need to be adapted. But altogether, I'm making good progress. New Custom RandomPlayfieldSaveAsDialogCurrent Development State of Main UI Recently I was busy adjusting the Save/SaveAs…

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Dev Blog: Under the Hood

At the moment I am working on the substructure of EPD. Nothing to show off in a big way. When I started to code EPD, I was just beginning to learn WPF (Windows Presentation Foundation). Over the years I've gotten to know new development patterns and have partly implemented them…

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Dev Blog: Added ‘Create New Playfield…’ Mechanics & Closing of Editors

Today I added the mechanics for creating fresh playfields. Therefore I needed a new ComboBox in order to beeing able to select fixed respectively random playfield types. It seems that the new 'Create Playfield' mechanics work fine so far. I also added a (mock) title bar to the editors with…

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